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author | HombreLaser <buran@silosneeded.com> | 2025-03-23 22:57:51 -0600 |
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committer | HombreLaser <buran@silosneeded.com> | 2025-03-23 22:57:51 -0600 |
commit | c57c0acb058af5b68fa4c871825b049b82238c25 (patch) | |
tree | af8f1f1f6c7bceaa718d8ca3b9419276bdfdc5d9 /_posts/en | |
parent | 0b31c73a826cfdeb965680934c0ff6ea6f1bc820 (diff) |
Armored Core goodies
Diffstat (limited to '_posts/en')
-rw-r--r-- | _posts/en/2024-11-24-armored_core2_retrospective.md | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/_posts/en/2024-11-24-armored_core2_retrospective.md b/_posts/en/2024-11-24-armored_core2_retrospective.md new file mode 100644 index 0000000..f49d359 --- /dev/null +++ b/_posts/en/2024-11-24-armored_core2_retrospective.md @@ -0,0 +1,38 @@ +--- +layout: post +title: "Videogames in the new millennium - Armored Core 2" +lang: es +date: 2024-11-24 +tag: ["Videogames", "Playstation 2"] +--- + +"Liminal" has become a buzzword lately, and surely I do not wish to become another guy using it +wrong, still, I feel it describes really well the coming of the new millennium. +Even though I wouldn't be born until a year later, the year 2000 is uncannily transitional (liminal, basically) +although more years have passed between the year 2000 and 2024 than between it and 1980, the latter feels farther +apart between them than the former. + +I hope that _Videogames in the new millenium_ will be a series of posts revisiting the launch titles of the Playstation 2 +(a gaming console that went on sale in the 2000), while a lot, if not all, excepting a couple, went obscure and forgotten, +they exemplify one of the most pronounced generational transitions, and, at the same time, most bounded to that which preceded it +in the history of the medium. + +# Armored Core 2 + +Released a year after the last game of the series in PS1, _Armored Core: Master of Arena_, _Armored Core 2_ introduces us to +the (then) FromSoftware's flagship franchise jump to the sixth generation and what it would be the first game in its most +prolific period. + + + +Besides the introduction to the Playstation 2 period of _Armored Core_, it also presents us a FromSoftware bound to its +own tradition: a priori _Armored Core 2_ plays the same as its predecessors on the first Playstation. It even is kind of +funny taking into account that it is a game released on a console whose base controller was already completely analogue. +But maybe for stubbornness, not wanting to bite more than they could chew or simply because they considered the d-pad and the +tank controls necessary for the experience they wanted to make, _Armored Core 2_ control scheme is the same as it was on the +Playsation: with front and back on the d-pad we control movement in those directions, we turn with left and right, strafe +with L1 and R1 and L2 and R2 for the camera's vertical movement. + +This trend of closely following the patterns set in the previous generation will be a constant in the three games FromSoftware +would release as launch titles in the Playstation 2. And, maybe, in all of its catalog on the Playstation 2, more or less +(hey, you can use guns in _Shadow Tower: Abyss_). |