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authorHombreLaser <buran@silosneeded.com>2025-03-23 22:57:51 -0600
committerHombreLaser <buran@silosneeded.com>2025-03-23 22:57:51 -0600
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Armored Core goodies
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+---
+layout: post
+title: "Videogames in the new millennium - Armored Core 2"
+lang: es
+date: 2024-11-24
+tag: ["Videogames", "Playstation 2"]
+---
+
+"Liminal" has become a buzzword lately, and surely I do not wish to become another guy using it
+wrong, still, I feel it describes really well the coming of the new millennium.
+Even though I wouldn't be born until a year later, the year 2000 is uncannily transitional (liminal, basically)
+although more years have passed between the year 2000 and 2024 than between it and 1980, the latter feels farther
+apart between them than the former.
+
+I hope that _Videogames in the new millenium_ will be a series of posts revisiting the launch titles of the Playstation 2
+(a gaming console that went on sale in the 2000), while a lot, if not all, excepting a couple, went obscure and forgotten,
+they exemplify one of the most pronounced generational transitions, and, at the same time, most bounded to that which preceded it
+in the history of the medium.
+
+# Armored Core 2
+
+Released a year after the last game of the series in PS1, _Armored Core: Master of Arena_, _Armored Core 2_ introduces us to
+the (then) FromSoftware's flagship franchise jump to the sixth generation and what it would be the first game in its most
+prolific period.
+
+![armored_core2_menu](/assets/images/2024/armored_core2_1.jpg "Armored Core 2 main menu")
+
+Besides the introduction to the Playstation 2 period of _Armored Core_, it also presents us a FromSoftware bound to its
+own tradition: a priori _Armored Core 2_ plays the same as its predecessors on the first Playstation. It even is kind of
+funny taking into account that it is a game released on a console whose base controller was already completely analogue.
+But maybe for stubbornness, not wanting to bite more than they could chew or simply because they considered the d-pad and the
+tank controls necessary for the experience they wanted to make, _Armored Core 2_ control scheme is the same as it was on the
+Playsation: with front and back on the d-pad we control movement in those directions, we turn with left and right, strafe
+with L1 and R1 and L2 and R2 for the camera's vertical movement.
+
+This trend of closely following the patterns set in the previous generation will be a constant in the three games FromSoftware
+would release as launch titles in the Playstation 2. And, maybe, in all of its catalog on the Playstation 2, more or less
+(hey, you can use guns in _Shadow Tower: Abyss_).