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authorHombreLaser <buran@silosneeded.com>2025-06-25 22:59:33 -0600
committerHombreLaser <buran@silosneeded.com>2025-06-25 22:59:33 -0600
commit049bbd5892a8b4160e6ceacd52daee86aca4ec62 (patch)
treeb884d564ec00e69bae9fbc34109e165e7f91830c
parent6f0db44b771c43085e084a41729994b177112d39 (diff)
Fix writing
-rw-r--r--_posts/en/2025-06-25-reflections_on_videogames_dont_age.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/_posts/en/2025-06-25-reflections_on_videogames_dont_age.md b/_posts/en/2025-06-25-reflections_on_videogames_dont_age.md
index 7c1653b..703c6d9 100644
--- a/_posts/en/2025-06-25-reflections_on_videogames_dont_age.md
+++ b/_posts/en/2025-06-25-reflections_on_videogames_dont_age.md
@@ -139,7 +139,7 @@ each other.
Third person games must be over the shoulder, no tank controls, no fixed camera angles, (console) first person shooters all use dual analog, turn based combat turns
off a lot of people so there aren't a lot of games that still do turn based combat. This could lead to people thinking that yes, there is a "right" way to do things,
-just do whatever else is doing, there you have it.
+just do what everyone else is doing, there you have it.
That's why the Silent Hill 2 remake is an over the shoulder game, or why the Resident Evil 4 one lets you move while you aim. Not being able to walk as you aim in RE4
is not a negative because the game is designed around that creative decision, but Capcom knows the mainstream audience wouldn't like that in a triple A remake, they