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Diffstat (limited to '_posts/en/2025-06-25-reflections_on_videogames_dont_age.md')
-rw-r--r-- | _posts/en/2025-06-25-reflections_on_videogames_dont_age.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/_posts/en/2025-06-25-reflections_on_videogames_dont_age.md b/_posts/en/2025-06-25-reflections_on_videogames_dont_age.md index 7c1653b..703c6d9 100644 --- a/_posts/en/2025-06-25-reflections_on_videogames_dont_age.md +++ b/_posts/en/2025-06-25-reflections_on_videogames_dont_age.md @@ -139,7 +139,7 @@ each other. Third person games must be over the shoulder, no tank controls, no fixed camera angles, (console) first person shooters all use dual analog, turn based combat turns off a lot of people so there aren't a lot of games that still do turn based combat. This could lead to people thinking that yes, there is a "right" way to do things, -just do whatever else is doing, there you have it. +just do what everyone else is doing, there you have it. That's why the Silent Hill 2 remake is an over the shoulder game, or why the Resident Evil 4 one lets you move while you aim. Not being able to walk as you aim in RE4 is not a negative because the game is designed around that creative decision, but Capcom knows the mainstream audience wouldn't like that in a triple A remake, they |