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----
-layout: post
-title: "Videogames in the new millennium - Armored Core 2"
-lang: es
-date: 2024-11-24
-tag: ["Videogames", "Playstation 2"]
----
-
-"Liminal" has become a buzzword lately, and surely I do not wish to become another guy using it
-wrong, still, I feel it describes really well the coming of the new millennium.
-Even though I wouldn't be born until a year later, the year 2000 is uncannily transitional (liminal, basically)
-although more years have passed between the year 2000 and 2024 than between it and 1980, the latter feels farther
-apart between them than the former.
-
-I hope that _Videogames in the new millenium_ will be a series of posts revisiting the launch titles of the Playstation 2
-(a gaming console that went on sale in the 2000), while a lot, if not all, excepting a couple, went obscure and forgotten,
-they exemplify one of the most pronounced generational transitions, and, at the same time, most bounded to that which preceded it
-in the history of the medium.
-
-# Armored Core 2
-
-Released a year after the last game of the series in PS1, _Armored Core: Master of Arena_, _Armored Core 2_ introduces us to
-the (then) FromSoftware's flagship franchise jump to the sixth generation and what it would be the first game in its most
-prolific period.
-
-![armored_core2_menu](/assets/images/2024/armored_core2_1.jpg "Armored Core 2 main menu")
-
-Besides the introduction to the Playstation 2 period of _Armored Core_, it also presents us a FromSoftware bound to its
-own tradition: a priori _Armored Core 2_ plays the same as its predecessors on the first Playstation. It even is kind of
-funny taking into account that it is a game released on a console whose base controller was already completely analogue.
-But maybe for stubbornness, not wanting to bite more than they could chew or simply because they considered the d-pad and the
-tank controls necessary for the experience they wanted to make, _Armored Core 2_ control scheme is the same as it was on the
-Playsation: with front and back on the d-pad we control movement in those directions, we turn with left and right, strafe
-with L1 and R1 and L2 and R2 for the camera's vertical movement.
-
-This trend of closely following the patterns set in the previous generation will be a constant in the three games FromSoftware
-would release as launch titles in the Playstation 2. And, maybe, in all of its catalog on the Playstation 2, more or less
-(hey, you can use guns in _Shadow Tower: Abyss_).