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| author | HombreLaser <buran@silosneeded.com> | 2025-11-08 23:09:56 -0600 |
|---|---|---|
| committer | HombreLaser <buran@silosneeded.com> | 2025-11-08 23:09:56 -0600 |
| commit | 2a8b3877f32a65d618b27a9448b51cbeddd315b6 (patch) | |
| tree | 68d892889c2e0e98e9cb59876f7451434be91092 | |
| parent | 9d03f8573e4449bd48ff4108e6a811ec43804c7e (diff) | |
| -rw-r--r-- | _posts/en/2025-11-08-pc_crt_guide.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/_posts/en/2025-11-08-pc_crt_guide.md b/_posts/en/2025-11-08-pc_crt_guide.md index a9ad079..3ebca2e 100644 --- a/_posts/en/2025-11-08-pc_crt_guide.md +++ b/_posts/en/2025-11-08-pc_crt_guide.md @@ -515,4 +515,4 @@ One thing is true though: either option is miles better than using CRT emudriver [^13]: In the context of groovyarcade, front-end just means the program that will be boot up by default. It normally is attract-mode, a frontend for (groovy)mame, but I recommend you use retroarch instead for a more general purpose gaming station. -[^14]: Super resolutions: due to the problem some GPUs have with outputting low dot clocks required for SD resolutions, you can use super resolutions instead: this means outputting a resolution like '2560x240' instead of the usual '320x240' for example. This works because CRTs don't really care about horizontal resolutions, unlike modern displays: what matters is the _amount of lines_ shown. Because of the higher horizontal resolution, the dot clock you're actually displaying is higher than would it normally be, allowing even more GPUs to be compatible. As you can see, the horizontal 'super resolution' is normally a multiple of a lower, desired horizontal one. +[^14]: Super resolutions: due to the problem some GPUs have with outputting low dot clocks required for SD resolutions, you can use super resolutions instead: this means outputting a resolution like '2560x240' instead of the usual '320x240' for example. This works because CRTs don't really care about horizontal resolutions, unlike modern displays: what matters is the _amount of lines_ shown. Because of the higher horizontal resolution, the dot clock you're actually displaying is higher than it would normally be, allowing even more GPUs to be compatible. As you can see, the horizontal 'super resolution' is normally a multiple of a lower, desired horizontal one. |
