From 7a91ce0d8f4d7b7f003a27cf0e10e9151079f840 Mon Sep 17 00:00:00 2001 From: HombreLaser Date: Sun, 23 Mar 2025 22:59:47 -0600 Subject: Move the AC2 article's english translation back to drafts --- .../en/2024-11-24-armored_core2_retrospective.md | 38 ---------------------- 1 file changed, 38 deletions(-) delete mode 100644 _posts/en/2024-11-24-armored_core2_retrospective.md (limited to '_posts') diff --git a/_posts/en/2024-11-24-armored_core2_retrospective.md b/_posts/en/2024-11-24-armored_core2_retrospective.md deleted file mode 100644 index f49d359..0000000 --- a/_posts/en/2024-11-24-armored_core2_retrospective.md +++ /dev/null @@ -1,38 +0,0 @@ ---- -layout: post -title: "Videogames in the new millennium - Armored Core 2" -lang: es -date: 2024-11-24 -tag: ["Videogames", "Playstation 2"] ---- - -"Liminal" has become a buzzword lately, and surely I do not wish to become another guy using it -wrong, still, I feel it describes really well the coming of the new millennium. -Even though I wouldn't be born until a year later, the year 2000 is uncannily transitional (liminal, basically) -although more years have passed between the year 2000 and 2024 than between it and 1980, the latter feels farther -apart between them than the former. - -I hope that _Videogames in the new millenium_ will be a series of posts revisiting the launch titles of the Playstation 2 -(a gaming console that went on sale in the 2000), while a lot, if not all, excepting a couple, went obscure and forgotten, -they exemplify one of the most pronounced generational transitions, and, at the same time, most bounded to that which preceded it -in the history of the medium. - -# Armored Core 2 - -Released a year after the last game of the series in PS1, _Armored Core: Master of Arena_, _Armored Core 2_ introduces us to -the (then) FromSoftware's flagship franchise jump to the sixth generation and what it would be the first game in its most -prolific period. - -![armored_core2_menu](/assets/images/2024/armored_core2_1.jpg "Armored Core 2 main menu") - -Besides the introduction to the Playstation 2 period of _Armored Core_, it also presents us a FromSoftware bound to its -own tradition: a priori _Armored Core 2_ plays the same as its predecessors on the first Playstation. It even is kind of -funny taking into account that it is a game released on a console whose base controller was already completely analogue. -But maybe for stubbornness, not wanting to bite more than they could chew or simply because they considered the d-pad and the -tank controls necessary for the experience they wanted to make, _Armored Core 2_ control scheme is the same as it was on the -Playsation: with front and back on the d-pad we control movement in those directions, we turn with left and right, strafe -with L1 and R1 and L2 and R2 for the camera's vertical movement. - -This trend of closely following the patterns set in the previous generation will be a constant in the three games FromSoftware -would release as launch titles in the Playstation 2. And, maybe, in all of its catalog on the Playstation 2, more or less -(hey, you can use guns in _Shadow Tower: Abyss_). -- cgit v1.2.3